您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Evgenii Golubev 983b28bc Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
..
Builtin Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
LayeredLit Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Lit Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Unlit Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Update forward only mechanism 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前