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1.4 KiB

using UnityEngine.Rendering;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
internal class SkyUpdateContext
{
SkySettings m_SkySettings;
SkyRenderer m_Renderer;
public int skyParametersHash = -1;
public float currentUpdateTime = 0.0f;
public int updatedFramesRequired = 1; // The first frame after the scene load is currently not rendered correctly
public SkySettings skySettings
{
get { return m_SkySettings; }
set
{
if (m_SkySettings == value)
return;
if (m_Renderer != null)
{
m_Renderer.Cleanup();
m_Renderer = null;
}
skyParametersHash = -1;
m_SkySettings = value;
updatedFramesRequired = 1;
currentUpdateTime = 0.0f;
if (value != null)
{
m_Renderer = value.CreateRenderer();
m_Renderer.Build();
}
}
}
public SkyRenderer renderer { get { return m_Renderer; } }
public bool IsValid()
{
return m_Renderer != null && m_Renderer.IsValid();
}
public void Cleanup()
{
if (m_Renderer != null)
m_Renderer.Cleanup();
}
}
}