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sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
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ShaderPass New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
ShaderPass.meta Created StackLit material. 7 年前
StackLit.cs Uniformity, dual lobe material feature keyword. 7 年前
StackLit.cs.hlsl Uniformity, dual lobe material feature keyword. 7 年前
StackLit.cs.hlsl.meta Created StackLit material. 7 年前
StackLit.cs.meta Created StackLit material. 7 年前
StackLit.hlsl Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
StackLit.hlsl.meta Created StackLit material. 7 年前
StackLit.shader Uniformity, dual lobe material feature keyword. 7 年前
StackLit.shader.meta Created StackLit material. 7 年前
StackLitData.hlsl Uniformity, dual lobe material feature keyword. 7 年前
StackLitData.hlsl.meta Created StackLit material. 7 年前
StackLitProperties.hlsl Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
StackLitProperties.hlsl.meta Created StackLit material. 7 年前