您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
78 行
2.9 KiB
78 行
2.9 KiB
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
// This class is used to associate a unique ID to a sky class.
|
|
// This is needed to be able to automatically register sky classes and avoid collisions and refactoring class names causing data compatibility issues.
|
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
|
public sealed class SkyUniqueID : Attribute
|
|
{
|
|
public readonly int uniqueID;
|
|
|
|
public SkyUniqueID(int uniqueID)
|
|
{
|
|
this.uniqueID = uniqueID;
|
|
}
|
|
}
|
|
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public sealed class EnvUpdateParameter : VolumeParameter<EnvironementUpdateMode>
|
|
{
|
|
public EnvUpdateParameter(EnvironementUpdateMode value, bool overrideState = false)
|
|
: base(value, overrideState) {}
|
|
}
|
|
|
|
public abstract class SkySettings : VolumeComponent
|
|
{
|
|
[Tooltip("Rotation of the sky.")]
|
|
public ClampedFloatParameter rotation = new ClampedFloatParameter(0.0f, 0.0f, 360.0f);
|
|
[Tooltip("Exposure of the sky in EV.")]
|
|
public FloatParameter exposure = new FloatParameter(0.0f);
|
|
[Tooltip("Intensity multiplier for the sky.")]
|
|
public MinFloatParameter multiplier = new MinFloatParameter(1.0f, 0.0f);
|
|
[Tooltip("Specify how the environment lighting should be updated.")]
|
|
public EnvUpdateParameter updateMode = new EnvUpdateParameter(EnvironementUpdateMode.OnChanged);
|
|
[Tooltip("If environment update is set to realtime, period in seconds at which it is updated (0.0 means every frame).")]
|
|
public MinFloatParameter updatePeriod = new MinFloatParameter(0.0f, 0.0f);
|
|
|
|
// Unused for now. In the future we might want to expose this option for very high range skies.
|
|
bool m_useMIS = false;
|
|
public bool useMIS { get { return m_useMIS; } }
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
int hash = 13;
|
|
hash = hash * 23 + rotation.GetHashCode();
|
|
hash = hash * 23 + exposure.GetHashCode();
|
|
hash = hash * 23 + multiplier.GetHashCode();
|
|
|
|
// TODO: Fixme once we switch to .Net 4.6+
|
|
//>>>
|
|
hash = hash * 23 + ((int)updateMode.value).GetHashCode();
|
|
//<<<
|
|
|
|
hash = hash * 23 + updatePeriod.GetHashCode();
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
public static int GetUniqueID<T>()
|
|
{
|
|
return GetUniqueID(typeof(T));
|
|
}
|
|
|
|
public static int GetUniqueID(Type type)
|
|
{
|
|
var uniqueIDs = type.GetCustomAttributes(typeof(SkyUniqueID), false);
|
|
if (uniqueIDs.Length == 0)
|
|
return -1;
|
|
else
|
|
return ((SkyUniqueID)uniqueIDs[0]).uniqueID;
|
|
}
|
|
|
|
public abstract SkyRenderer CreateRenderer();
|
|
}
|
|
}
|