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Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
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Builtin Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Decal Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
DiffusionProfile Run code formatter. 7 年前
GGXConvolution Run code formatter. 7 年前
LTCAreaLight Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack). 7 年前
LayeredLit Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
Lit Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
PreIntegratedFGD Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
StackLit Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
SubsurfaceScattering Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Unlit Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Run code formatter. 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LTCAreaLight.meta HDRenderPipeline: FactorLTCAreaCode 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Created StackLit material. 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialEvaluation.hlsl Factor Lit and StackLit code 7 年前
MaterialEvaluation.hlsl.meta Factor Lit and StackLit code 7 年前
MaterialUtilities.hlsl Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
NormalBuffer.hlsl change perceptualSmoothness - perceptualRoughness 7 年前
NormalBuffer.hlsl.meta Fix various compilation error 7 年前
NormalBufferManager.cs Add normalBufferManagement 7 年前
NormalBufferManager.cs.meta Add normalBufferManagement 7 年前
PreIntegratedFGD.meta Factor PreIntegratedFGD 7 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
StackLit.meta Created StackLit material. 7 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前