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namespace UnityEngine.MaterialGraph
{
[Title("Math/Vector/DDXY")]
public class DDXYNode : Function1Input, IGeneratesFunction
{
public DDXYNode()
{
name = "DDXY";
}
protected override string GetFunctionName()
{
return "unity_ddxy_" + precision;
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("arg1"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return abs(ddx(arg1) + ddy(arg1));", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}