您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
355 行
7.2 KiB
355 行
7.2 KiB
//
|
|
// This file was automatically generated. Please don't edit by hand.
|
|
//
|
|
|
|
#ifndef LIGHTDEFINITION_CS_HLSL
|
|
#define LIGHTDEFINITION_CS_HLSL
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.GPULightType: static fields
|
|
//
|
|
#define GPULIGHTTYPE_DIRECTIONAL (0)
|
|
#define GPULIGHTTYPE_POINT (1)
|
|
#define GPULIGHTTYPE_SPOT (2)
|
|
#define GPULIGHTTYPE_PROJECTOR_PYRAMID (3)
|
|
#define GPULIGHTTYPE_PROJECTOR_BOX (4)
|
|
#define GPULIGHTTYPE_LINE (5)
|
|
#define GPULIGHTTYPE_RECTANGLE (6)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.GPUImageBasedLightingType: static fields
|
|
//
|
|
#define GPUIMAGEBASEDLIGHTINGTYPE_REFLECTION (0)
|
|
#define GPUIMAGEBASEDLIGHTINGTYPE_REFRACTION (1)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.EnvShapeType: static fields
|
|
//
|
|
#define ENVSHAPETYPE_NONE (0)
|
|
#define ENVSHAPETYPE_BOX (1)
|
|
#define ENVSHAPETYPE_SPHERE (2)
|
|
#define ENVSHAPETYPE_SKY (3)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.EnvConstants: static fields
|
|
//
|
|
#define ENVCONSTANTS_SPEC_CUBE_LOD_STEP (6)
|
|
|
|
//
|
|
// UnityEngine.Experimental.Rendering.HDPipeline.StencilLightingUsage: static fields
|
|
//
|
|
#define STENCILLIGHTINGUSAGE_NO_LIGHTING (0)
|
|
#define STENCILLIGHTINGUSAGE_SPLIT_LIGHTING (1)
|
|
#define STENCILLIGHTINGUSAGE_REGULAR_LIGHTING (2)
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.DirectionalLightData
|
|
// PackingRules = Exact
|
|
struct DirectionalLightData
|
|
{
|
|
float3 positionWS;
|
|
int tileCookie;
|
|
float3 color;
|
|
int shadowIndex;
|
|
float3 forward;
|
|
int cookieIndex;
|
|
float3 right;
|
|
float specularScale;
|
|
float3 up;
|
|
float diffuseScale;
|
|
float2 fadeDistanceScaleAndBias;
|
|
float unused0;
|
|
int dynamicShadowCasterOnly;
|
|
float4 shadowMaskSelector;
|
|
};
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.LightData
|
|
// PackingRules = Exact
|
|
struct LightData
|
|
{
|
|
float3 positionWS;
|
|
float invSqrAttenuationRadius;
|
|
float3 color;
|
|
int shadowIndex;
|
|
float3 forward;
|
|
int cookieIndex;
|
|
float3 right;
|
|
float specularScale;
|
|
float3 up;
|
|
float diffuseScale;
|
|
float angleScale;
|
|
float angleOffset;
|
|
float shadowDimmer;
|
|
int dynamicShadowCasterOnly;
|
|
float4 shadowMaskSelector;
|
|
float2 size;
|
|
int lightType;
|
|
float minRoughness;
|
|
};
|
|
|
|
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.EnvLightData
|
|
// PackingRules = Exact
|
|
struct EnvLightData
|
|
{
|
|
float3 positionWS;
|
|
int envShapeType;
|
|
float3 forward;
|
|
int envIndex;
|
|
float3 up;
|
|
float dimmer;
|
|
float3 right;
|
|
float minProjectionDistance;
|
|
float3 innerDistance;
|
|
float unused0;
|
|
float3 offsetLS;
|
|
float unused1;
|
|
float3 blendDistancePositive;
|
|
float unused2;
|
|
float3 blendDistanceNegative;
|
|
float unused3;
|
|
float3 blendNormalDistancePositive;
|
|
float unused4;
|
|
float3 blendNormalDistanceNegative;
|
|
float unused5;
|
|
float3 boxSideFadePositive;
|
|
float unused6;
|
|
float3 boxSideFadeNegative;
|
|
float unused7;
|
|
};
|
|
|
|
//
|
|
// Accessors for UnityEngine.Experimental.Rendering.HDPipeline.DirectionalLightData
|
|
//
|
|
float3 GetPositionWS(DirectionalLightData value)
|
|
{
|
|
return value.positionWS;
|
|
}
|
|
int GetTileCookie(DirectionalLightData value)
|
|
{
|
|
return value.tileCookie;
|
|
}
|
|
float3 GetColor(DirectionalLightData value)
|
|
{
|
|
return value.color;
|
|
}
|
|
int GetShadowIndex(DirectionalLightData value)
|
|
{
|
|
return value.shadowIndex;
|
|
}
|
|
float3 GetForward(DirectionalLightData value)
|
|
{
|
|
return value.forward;
|
|
}
|
|
int GetCookieIndex(DirectionalLightData value)
|
|
{
|
|
return value.cookieIndex;
|
|
}
|
|
float3 GetRight(DirectionalLightData value)
|
|
{
|
|
return value.right;
|
|
}
|
|
float GetSpecularScale(DirectionalLightData value)
|
|
{
|
|
return value.specularScale;
|
|
}
|
|
float3 GetUp(DirectionalLightData value)
|
|
{
|
|
return value.up;
|
|
}
|
|
float GetDiffuseScale(DirectionalLightData value)
|
|
{
|
|
return value.diffuseScale;
|
|
}
|
|
float2 GetFadeDistanceScaleAndBias(DirectionalLightData value)
|
|
{
|
|
return value.fadeDistanceScaleAndBias;
|
|
}
|
|
float GetUnused0(DirectionalLightData value)
|
|
{
|
|
return value.unused0;
|
|
}
|
|
int GetDynamicShadowCasterOnly(DirectionalLightData value)
|
|
{
|
|
return value.dynamicShadowCasterOnly;
|
|
}
|
|
float4 GetShadowMaskSelector(DirectionalLightData value)
|
|
{
|
|
return value.shadowMaskSelector;
|
|
}
|
|
|
|
//
|
|
// Accessors for UnityEngine.Experimental.Rendering.HDPipeline.LightData
|
|
//
|
|
float3 GetPositionWS(LightData value)
|
|
{
|
|
return value.positionWS;
|
|
}
|
|
float GetInvSqrAttenuationRadius(LightData value)
|
|
{
|
|
return value.invSqrAttenuationRadius;
|
|
}
|
|
float3 GetColor(LightData value)
|
|
{
|
|
return value.color;
|
|
}
|
|
int GetShadowIndex(LightData value)
|
|
{
|
|
return value.shadowIndex;
|
|
}
|
|
float3 GetForward(LightData value)
|
|
{
|
|
return value.forward;
|
|
}
|
|
int GetCookieIndex(LightData value)
|
|
{
|
|
return value.cookieIndex;
|
|
}
|
|
float3 GetRight(LightData value)
|
|
{
|
|
return value.right;
|
|
}
|
|
float GetSpecularScale(LightData value)
|
|
{
|
|
return value.specularScale;
|
|
}
|
|
float3 GetUp(LightData value)
|
|
{
|
|
return value.up;
|
|
}
|
|
float GetDiffuseScale(LightData value)
|
|
{
|
|
return value.diffuseScale;
|
|
}
|
|
float GetAngleScale(LightData value)
|
|
{
|
|
return value.angleScale;
|
|
}
|
|
float GetAngleOffset(LightData value)
|
|
{
|
|
return value.angleOffset;
|
|
}
|
|
float GetShadowDimmer(LightData value)
|
|
{
|
|
return value.shadowDimmer;
|
|
}
|
|
int GetDynamicShadowCasterOnly(LightData value)
|
|
{
|
|
return value.dynamicShadowCasterOnly;
|
|
}
|
|
float4 GetShadowMaskSelector(LightData value)
|
|
{
|
|
return value.shadowMaskSelector;
|
|
}
|
|
float2 GetSize(LightData value)
|
|
{
|
|
return value.size;
|
|
}
|
|
int GetLightType(LightData value)
|
|
{
|
|
return value.lightType;
|
|
}
|
|
float GetMinRoughness(LightData value)
|
|
{
|
|
return value.minRoughness;
|
|
}
|
|
|
|
//
|
|
// Accessors for UnityEngine.Experimental.Rendering.HDPipeline.EnvLightData
|
|
//
|
|
float3 GetPositionWS(EnvLightData value)
|
|
{
|
|
return value.positionWS;
|
|
}
|
|
int GetEnvShapeType(EnvLightData value)
|
|
{
|
|
return value.envShapeType;
|
|
}
|
|
float3 GetForward(EnvLightData value)
|
|
{
|
|
return value.forward;
|
|
}
|
|
int GetEnvIndex(EnvLightData value)
|
|
{
|
|
return value.envIndex;
|
|
}
|
|
float3 GetUp(EnvLightData value)
|
|
{
|
|
return value.up;
|
|
}
|
|
float GetDimmer(EnvLightData value)
|
|
{
|
|
return value.dimmer;
|
|
}
|
|
float3 GetRight(EnvLightData value)
|
|
{
|
|
return value.right;
|
|
}
|
|
float GetMinProjectionDistance(EnvLightData value)
|
|
{
|
|
return value.minProjectionDistance;
|
|
}
|
|
float3 GetInnerDistance(EnvLightData value)
|
|
{
|
|
return value.innerDistance;
|
|
}
|
|
float GetUnused0(EnvLightData value)
|
|
{
|
|
return value.unused0;
|
|
}
|
|
float3 GetOffsetLS(EnvLightData value)
|
|
{
|
|
return value.offsetLS;
|
|
}
|
|
float GetUnused1(EnvLightData value)
|
|
{
|
|
return value.unused1;
|
|
}
|
|
float3 GetBlendDistancePositive(EnvLightData value)
|
|
{
|
|
return value.blendDistancePositive;
|
|
}
|
|
float GetUnused2(EnvLightData value)
|
|
{
|
|
return value.unused2;
|
|
}
|
|
float3 GetBlendDistanceNegative(EnvLightData value)
|
|
{
|
|
return value.blendDistanceNegative;
|
|
}
|
|
float GetUnused3(EnvLightData value)
|
|
{
|
|
return value.unused3;
|
|
}
|
|
float3 GetBlendNormalDistancePositive(EnvLightData value)
|
|
{
|
|
return value.blendNormalDistancePositive;
|
|
}
|
|
float GetUnused4(EnvLightData value)
|
|
{
|
|
return value.unused4;
|
|
}
|
|
float3 GetBlendNormalDistanceNegative(EnvLightData value)
|
|
{
|
|
return value.blendNormalDistanceNegative;
|
|
}
|
|
float GetUnused5(EnvLightData value)
|
|
{
|
|
return value.unused5;
|
|
}
|
|
float3 GetBoxSideFadePositive(EnvLightData value)
|
|
{
|
|
return value.boxSideFadePositive;
|
|
}
|
|
float GetUnused6(EnvLightData value)
|
|
{
|
|
return value.unused6;
|
|
}
|
|
float3 GetBoxSideFadeNegative(EnvLightData value)
|
|
{
|
|
return value.boxSideFadeNegative;
|
|
}
|
|
float GetUnused7(EnvLightData value)
|
|
{
|
|
return value.unused7;
|
|
}
|
|
|
|
|
|
#endif
|