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29 行
602 B
29 行
602 B
using UnityEngine;
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using System.Collections;
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public class BoxSpawner : MonoBehaviour
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{
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public GameObject boxTemplate;
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private float elapsed;
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// Use this for initialization
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void Start()
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{
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elapsed = 0;
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}
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// Update is called once per frame
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void Update()
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{
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elapsed += Time.deltaTime;
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if (elapsed > 1)
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{
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elapsed = 0;
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var go = Instantiate(boxTemplate);
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var pos = new Vector2(Random.Range(-5.0f, 5.0f), 7.0f);
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go.transform.position = pos;
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Destroy(go, 10.0f);
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}
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}
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}
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