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35 行
1.1 KiB

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public static class SetupProject
{
public static void ApplySettings()
{
var options = new Dictionary<string, Action>
{
{ "gamma", () => PlayerSettings.colorSpace = ColorSpace.Gamma },
{ "linear", () => PlayerSettings.colorSpace = ColorSpace.Linear },
{ "glcore", () => SetGraphicsAPI(GraphicsDeviceType.OpenGLCore) },
{ "d3d11", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D11) },
{ "d3d12", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D12) },
{ "vulkan", () => SetGraphicsAPI(GraphicsDeviceType.Vulkan) }
};
var args = Environment.GetCommandLineArgs();
foreach (var arg in args)
{
Action action;
if (options.TryGetValue(arg, out action))
action();
}
}
static void SetGraphicsAPI(GraphicsDeviceType api)
{
var currentTarget = EditorUserBuildSettings.activeBuildTarget;
PlayerSettings.SetGraphicsAPIs(currentTarget, new [] { api } );
}
}