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21 行
566 B
21 行
566 B
using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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public class LoadPackageSceneContext : Editor
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{
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[MenuItem("Assets/Load Package Scene", false, -10)]
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private static void LoadPackageScene()
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{
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var path = AssetDatabase.GetAssetPath(Selection.activeObject);
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EditorSceneManager.OpenScene(path);
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}
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[MenuItem("Assets/Load Package Scene", true)]
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private static bool ValidatePackageScene()
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{
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return Selection.activeObject is SceneAsset;
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}
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}
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