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625 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class Sin_ChangeFOV : MonoBehaviour
{
[SerializeField] float min = 45f;
[SerializeField] float max = 90f;
[SerializeField] float frequency = 1f;
[SerializeField] float fps = 60;
new Camera camera;
// Use this for initialization
void Start()
{
camera = GetComponent<Camera>();
}
// Update is called once per frame
void Update()
{
camera.fieldOfView = min + (max - min) * Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps);
}
}