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36 行
1.3 KiB
36 行
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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public class DebugViewController : MonoBehaviour
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{
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public enum SettingType { Material, Rendering }
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public SettingType settingType = SettingType.Material;
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[Header("Material")]
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[SerializeField] int gBuffer = 0;
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//DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewMaterialGBufferStrings, MaterialDebugSettings.debugViewMaterialGBufferValues)
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[Header("Rendering")]
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[SerializeField] int fullScreenDebugMode = 0;
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[ContextMenu("Set Debug View")]
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public void SetDebugView()
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{
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HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
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switch ( settingType )
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{
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case SettingType.Material:
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hdPipeline.debugDisplaySettings.SetDebugViewGBuffer(gBuffer);
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hdPipeline.debugDisplaySettings.fullScreenDebugMode = FullScreenDebugMode.None;
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break;
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case SettingType.Rendering:
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hdPipeline.debugDisplaySettings.SetDebugViewGBuffer(0);
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hdPipeline.debugDisplaySettings.fullScreenDebugMode = (FullScreenDebugMode) fullScreenDebugMode;
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break;
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}
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}
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}
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