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164 行
6.0 KiB

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using RMGUI.GraphView;
using RMGUI.GraphView.Demo;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
using UnityEngine.RMGUI;
using Object = UnityEngine.Object;
namespace UnityEditor.MaterialGraph.Drawing
{
[StyleSheet("Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss")]
public class MaterialGraphView : SerializableGraphView
{
public MaterialGraphView()
{
AddManipulator(new ContextualMenu(DoContextMenu));
dataMapper[typeof(MaterialNodeDrawData)] = typeof(MaterialNodeDrawer);
dataMapper[typeof(NodeAnchorData)] = typeof(NodeAnchor);
dataMapper[typeof(EdgeData)] = typeof(RMGUI.GraphView.Edge);
var dictionary = new Dictionary<Event, ShortcutDelegate>();
dictionary[Event.KeyboardEvent("^F1")] = Export;
AddManipulator(new ShortcutHandler(dictionary));
}
public virtual bool CanAddToNodeMenu(Type type)
{
return true;
}
protected EventPropagation DoContextMenu(Event evt, Object customData)
{
var gm = new GenericMenu();
foreach (Type type in Assembly.GetAssembly(typeof(AbstractMaterialNode)).GetTypes())
{
if (type.IsClass && !type.IsAbstract && (type.IsSubclassOf(typeof(AbstractMaterialNode))))
{
var attrs = type.GetCustomAttributes(typeof(TitleAttribute), false) as TitleAttribute[];
if (attrs != null && attrs.Length > 0 && CanAddToNodeMenu(type))
{
gm.AddItem(new GUIContent(attrs[0].m_Title), false, AddNode, new AddNodeCreationObject(type, evt.mousePosition));
}
}
}
//gm.AddSeparator("");
// gm.AddItem(new GUIContent("Convert To/SubGraph"), true, ConvertSelectionToSubGraph);
gm.ShowAsContext();
return EventPropagation.Stop;
}
private class AddNodeCreationObject : object
{
public Vector2 m_Pos;
public readonly Type m_Type;
public AddNodeCreationObject(Type t, Vector2 p)
{
m_Type = t;
m_Pos = p;
}
};
private void AddNode(object obj)
{
var posObj = obj as AddNodeCreationObject;
if (posObj == null)
return;
INode node;
try
{
node = Activator.CreateInstance(posObj.m_Type) as INode;
}
catch (Exception e)
{
Debug.LogWarningFormat("Could not construct instance of: {0} - {1}", posObj.m_Type, e);
return;
}
if (node == null)
return;
var drawstate = node.drawState;
drawstate.position = new Rect(posObj.m_Pos.x, posObj.m_Pos.y, 0, 0);
node.drawState = drawstate;
var graphDataSource = dataSource as AbstractGraphDataSource;
graphDataSource.AddNode(node);
}
public EventPropagation Export()
{
var path = EditorUtility.SaveFilePanelInProject("Export shader to file...", "shader.shader", "shader", "Enter file name");
var ds = dataSource as AbstractGraphDataSource;
if (ds != null && !string.IsNullOrEmpty(path))
{
ExportShader(ds.graphAsset as MaterialGraphAsset, path);
}
else
EditorUtility.DisplayDialog("Export Shader Error", "Cannot export shader", "Ok");
return EventPropagation.Stop;
}
public static Shader ExportShader(MaterialGraphAsset graphAsset, string path)
{
if (graphAsset == null)
return null;
var materialGraph = graphAsset.graph as PixelGraph;
if (materialGraph == null)
return null;
List<PropertyGenerator.TextureInfo> configuredTextures;
var shaderString = ShaderGenerator.GenerateSurfaceShader(materialGraph.pixelMasterNode, new MaterialOptions(), materialGraph.name, false, out configuredTextures);
File.WriteAllText(path, shaderString);
AssetDatabase.Refresh(); // Investigate if this is optimal
var shader = AssetDatabase.LoadAssetAtPath(path, typeof(Shader)) as Shader;
if (shader == null)
return null;
var shaderImporter = AssetImporter.GetAtPath(path) as ShaderImporter;
if (shaderImporter == null)
return null;
var textureNames = new List<string>();
var textures = new List<Texture>();
foreach (var textureInfo in configuredTextures.Where(x => x.modifiable == TexturePropertyChunk.ModifiableState.Modifiable))
{
var texture = EditorUtility.InstanceIDToObject(textureInfo.textureId) as Texture;
if (texture == null)
continue;
textureNames.Add(textureInfo.name);
textures.Add(texture);
}
shaderImporter.SetDefaultTextures(textureNames.ToArray(), textures.ToArray());
textureNames.Clear();
textures.Clear();
foreach (var textureInfo in configuredTextures.Where(x => x.modifiable == TexturePropertyChunk.ModifiableState.NonModifiable))
{
var texture = EditorUtility.InstanceIDToObject(textureInfo.textureId) as Texture;
if (texture == null)
continue;
textureNames.Add(textureInfo.name);
textures.Add(texture);
}
shaderImporter.SetNonModifiableTextures(textureNames.ToArray(), textures.ToArray());
shaderImporter.SaveAndReimport();
return shaderImporter.GetShader();
}
}
}