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//
// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugViewMaterial.cs. Please don't edit by hand.
//
#ifndef DEBUGVIEWMATERIAL_CS_HLSL
#define DEBUGVIEWMATERIAL_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields
//
#define DEBUGVIEWVARYING_TEXCOORD0 (1)
#define DEBUGVIEWVARYING_TEXCOORD1 (2)
#define DEBUGVIEWVARYING_TEXCOORD2 (3)
#define DEBUGVIEWVARYING_TEXCOORD3 (4)
#define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5)
#define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6)
#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7)
#define DEBUGVIEWVARYING_VERTEX_COLOR (8)
#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields
//
#define DEBUGVIEWGBUFFER_DEPTH (10)
#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING (11)
#endif