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157 行
8.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ProceduralSkySettings))]
public class ProceduralSkySettingsEditor : Editor
{
private float heightFogHeight = 0.0f;
private class Styles
{
public readonly GUIContent skyHDRI = new GUIContent("HDRI");
public readonly GUIContent skyResolution = new GUIContent("Resolution");
public readonly GUIContent skyExposure = new GUIContent("Exposure");
public readonly GUIContent skyRotation = new GUIContent("Rotation");
public readonly GUIContent skyMultiplier = new GUIContent("Multiplier");
public readonly GUIContent lightingOverride = new GUIContent("Lighting Override", "If a lighting override cubemap is provided, this cubemap will be used to compute lighting instead of the result from the visible sky.");
}
private static Styles s_Styles = null;
private static Styles styles
{
get
{
if (s_Styles == null)
s_Styles = new Styles();
return s_Styles;
}
}
private SerializedProperty m_SkyHDRI;
private SerializedProperty m_SkyResolution;
private SerializedProperty m_SkyExposure;
private SerializedProperty m_SkyMultiplier;
private SerializedProperty m_SkyRotation;
private SerializedProperty m_LightingOverride;
private SerializedProperty m_updateMode;
private SerializedProperty m_updatePeriod;
private SerializedProperty m_worldScaleExponent;
private SerializedProperty m_maxSkyDistance;
private SerializedProperty m_worldMieColorIntensity;
private SerializedProperty m_worldMieColorRamp;
private SerializedProperty m_worldMieDensity;
private SerializedProperty m_worldMieNearScatterPush;
private SerializedProperty m_worldMiePhaseAnisotropy;
private SerializedProperty m_worldRayleighColorIntensity;
private SerializedProperty m_worldRayleighColorRamp;
private SerializedProperty m_worldRayleighDensity;
private SerializedProperty m_worldRayleighNearScatterPush;
private SerializedProperty m_heightSeaLevel;
private SerializedProperty m_heightDistance;
private SerializedProperty m_heightMieDensity;
private SerializedProperty m_heightMieNearScatterPush;
private SerializedProperty m_heightRayleighColor;
private SerializedProperty m_heightRayleighDensity;
private SerializedProperty m_heightRayleighIntensity;
private SerializedProperty m_heightRayleighNearScatterPush;
void OnEnable()
{
m_SkyHDRI = serializedObject.FindProperty("skyHDRI");
m_SkyResolution = serializedObject.FindProperty("resolution");
m_SkyExposure = serializedObject.FindProperty("exposure");
m_SkyMultiplier = serializedObject.FindProperty("multiplier");
m_SkyRotation = serializedObject.FindProperty("rotation");
m_updateMode = serializedObject.FindProperty("updateMode");
m_updatePeriod = serializedObject.FindProperty("updatePeriod");
m_LightingOverride = serializedObject.FindProperty("lightingOverride");
m_maxSkyDistance = serializedObject.FindProperty("maxSkyDistance");
m_worldScaleExponent = serializedObject.FindProperty("worldScaleExponent");
m_worldMieColorIntensity = serializedObject.FindProperty("worldMieColorIntensity");
m_worldMieColorRamp = serializedObject.FindProperty("worldMieColorRamp");
m_worldMieDensity = serializedObject.FindProperty("worldMieDensity");
m_worldMieNearScatterPush = serializedObject.FindProperty("worldMieNearScatterPush");
m_worldMiePhaseAnisotropy = serializedObject.FindProperty("worldMiePhaseAnisotropy");
m_worldRayleighColorIntensity = serializedObject.FindProperty("worldRayleighColorIntensity");
m_worldRayleighColorRamp = serializedObject.FindProperty("worldRayleighColorRamp");
m_worldRayleighDensity = serializedObject.FindProperty("worldRayleighDensity");
m_worldRayleighNearScatterPush = serializedObject.FindProperty("worldRayleighNearScatterPush");
m_heightSeaLevel = serializedObject.FindProperty("heightSeaLevel");
m_heightDistance = serializedObject.FindProperty("heightDistance");
m_heightMieDensity = serializedObject.FindProperty("heightMieDensity");
m_heightMieNearScatterPush = serializedObject.FindProperty("heightMieNearScatterPush");
m_heightRayleighColor = serializedObject.FindProperty("heightRayleighColor");
m_heightRayleighDensity = serializedObject.FindProperty("heightRayleighDensity");
m_heightRayleighIntensity = serializedObject.FindProperty("heightRayleighIntensity");
m_heightRayleighNearScatterPush = serializedObject.FindProperty("heightRayleighNearScatterPush");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField(new GUIContent("Skydome"), EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_SkyHDRI, styles.skyHDRI);
EditorGUILayout.PropertyField(m_SkyResolution, styles.skyResolution);
EditorGUILayout.PropertyField(m_SkyExposure, styles.skyExposure);
EditorGUILayout.PropertyField(m_SkyMultiplier, styles.skyMultiplier);
EditorGUILayout.PropertyField(m_SkyRotation, styles.skyRotation);
EditorGUILayout.PropertyField(m_updateMode);
EditorGUILayout.PropertyField(m_updatePeriod);
EditorGUILayout.PropertyField(m_LightingOverride, styles.lightingOverride);
EditorGUILayout.Space();
EditorGUILayout.LabelField(new GUIContent("Atmosphere"), EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_worldMieDensity, new GUIContent("Density"));
m_worldRayleighDensity.floatValue = m_worldMieDensity.floatValue;
EditorGUILayout.PropertyField(m_worldScaleExponent, new GUIContent("Global scale"));
EditorGUILayout.PropertyField(m_maxSkyDistance, new GUIContent("Sky distance"));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_worldMieColorRamp);
EditorGUILayout.PropertyField(m_worldMieColorIntensity);
EditorGUILayout.PropertyField(m_worldMieNearScatterPush);
EditorGUILayout.PropertyField(m_worldMiePhaseAnisotropy);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_worldRayleighColorRamp);
EditorGUILayout.PropertyField(m_worldRayleighColorIntensity);
//EditorGUILayout.PropertyField(m_worldRayleighDensity);
EditorGUILayout.PropertyField(m_worldRayleighNearScatterPush);
EditorGUILayout.Space();
EditorGUILayout.LabelField(new GUIContent("Height fog"), EditorStyles.boldLabel);
heightFogHeight = EditorGUILayout.FloatField(new GUIContent("Height"), heightFogHeight);
EditorGUILayout.PropertyField(m_heightDistance, new GUIContent("Falloff"));
m_heightSeaLevel.floatValue = heightFogHeight + m_heightDistance.floatValue * 2.0f - 2.0f;
EditorGUILayout.PropertyField(m_heightMieDensity, new GUIContent("Density"));
m_heightRayleighDensity.floatValue = m_heightMieDensity.floatValue;
EditorGUILayout.PropertyField(m_heightMieNearScatterPush);
EditorGUILayout.PropertyField(m_heightRayleighColor);
//EditorGUILayout.PropertyField(m_heightRayleighDensity);
EditorGUILayout.PropertyField(m_heightRayleighIntensity);
EditorGUILayout.PropertyField(m_heightRayleighNearScatterPush);
//base.DrawDefaultInspector();
serializedObject.ApplyModifiedProperties();
}
}
}