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//
// This file was automatically generated from Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPass.cs. Please don't edit by hand.
//
#ifndef SHADERPASS_CS_HLSL
#define SHADERPASS_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.ShaderPass: static fields
//
#define SHADERPASS_GBUFFER (0)
#define SHADERPASS_FORWARD (1)
#define SHADERPASS_FORWARD_UNLIT (2)
#define SHADERPASS_DEPTH_ONLY (3)
#define SHADERPASS_VELOCITY (4)
#define SHADERPASS_DISTORTION (5)
#define SHADERPASS_LIGHT_TRANSPORT (6)
#define SHADERPASS_SHADOWS (7)
#define SHADERPASS_SUBSURFACE_SCATTERING (8)
#define SHADERPASS_VOLUMETRIC_LIGHTING (9)
#endif