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Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
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BaseUnlitUI.cs Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
BaseUnlitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
UnlitUI.cs Removed DetailMask and Emissive Mode. 7 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前