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Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
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ColorGrading.hlsl Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
ColorGrading.hlsl.meta Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
EyeAdaptation.hlsl Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
EyeAdaptation.hlsl.meta Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
EyeAdaptation.shader Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
EyeAdaptation.shader.meta Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
EyeHistogram.compute Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
EyeHistogram.compute.meta Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
FinalPass.shader Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
FinalPass.shader.meta Prepare for deferred rendering 8 年前
LutGen.shader Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
LutGen.shader.meta Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前