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30 行
922 B

using System;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
public class BooleanSlotControlView : VisualElement
{
BooleanMaterialSlot m_Slot;
public BooleanSlotControlView(BooleanMaterialSlot slot)
{
AddStyleSheetPath("Styles/Controls/BooleanSlotControlView");
m_Slot = slot;
Action changedToggle = () => { OnChangeToggle(); };
var toggleField = new UnityEngine.Experimental.UIElements.Toggle(changedToggle);
Add(toggleField);
}
void OnChangeToggle()
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change");
var value = m_Slot.value;
value = !value;
m_Slot.value = value;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}