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36 行
934 B
36 行
934 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Matrix", "Matrix Determinant")]
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public class MatrixDeterminantNode : CodeFunctionNode
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{
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public MatrixDeterminantNode()
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{
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name = "Matrix Determinant";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Matrix-Determinant-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_MatrixDeterminant", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_MatrixDeterminant(
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[Slot(0, Binding.None)] DynamicDimensionMatrix In,
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[Slot(1, Binding.None)] out Vector1 Out)
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{
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return
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@"
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{
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Out = determinant(In);
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}
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";
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}
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}
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}
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