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35 行
1011 B

using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class GradientMaterialSlot : MaterialSlot
{
public GradientMaterialSlot()
{
}
public GradientMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStage shaderStage = ShaderStage.Dynamic,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, shaderStage, hidden)
{
}
public override SlotValueType valueType { get { return SlotValueType.Gradient; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Gradient; } }
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
}
}
}