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91 行
2.4 KiB
91 行
2.4 KiB
using System;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class ColorShaderProperty : AbstractShaderProperty<Color>
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{
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[SerializeField]
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private ColorMode m_ColorMode;
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public ColorMode colorMode
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{
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get { return m_ColorMode; }
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set
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{
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if (m_ColorMode == value)
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return;
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m_ColorMode = value;
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}
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}
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public ColorShaderProperty()
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{
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displayName = "Color";
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Color; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(value.r, value.g, value.b, value.a); }
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}
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public override string GetPropertyBlockString()
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{
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if (!generatePropertyBlock)
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return string.Empty;
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var result = new StringBuilder();
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if (colorMode == ColorMode.HDR)
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result.Append("[HDR]");
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result.Append(referenceName);
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result.Append("(\"");
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result.Append(displayName);
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result.Append("\", Color) = (");
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result.Append(value.r);
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result.Append(",");
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result.Append(value.g);
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result.Append(",");
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result.Append(value.b);
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result.Append(",");
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result.Append(value.a);
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result.Append(")");
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return result.ToString();
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return string.Format("float4 {0}{1}", referenceName, delimiter);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(PropertyType.Color)
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{
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name = referenceName,
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colorValue = value
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};
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}
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public override INode ToConcreteNode()
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{
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return new ColorNode { color = new ColorNode.Color(value, colorMode) };
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}
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public override IShaderProperty Copy()
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{
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var copied = new ColorShaderProperty();
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copied.displayName = displayName;
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copied.value = value;
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return copied;
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}
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}
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}
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