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42 行
1.4 KiB

using System;
namespace UnityEngine.Experimental.Rendering
{
public enum PackingRules
{
Exact,
Aggressive
};
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Enum)]
public class GenerateHLSL : System.Attribute
{
public PackingRules packingRules;
public bool needAccessors; // Whether or not to generate the accessors
public bool needParamDebug; // // Whether or not to generate define for each field of the struct + debug function (use in HDRenderPipeline)
public int paramDefinesStart; // Start of the generated define
public GenerateHLSL(PackingRules rules = PackingRules.Exact, bool needAccessors = true, bool needParamDebug = false, int paramDefinesStart = 1)
{
packingRules = rules;
this.needAccessors = needAccessors;
this.needParamDebug = needParamDebug;
this.paramDefinesStart = paramDefinesStart;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class SurfaceDataAttributes : System.Attribute
{
public string displayName;
public bool isDirection;
public bool sRGBDisplay;
public SurfaceDataAttributes(string displayName = "", bool isDirection = false, bool sRGBDisplay = false)
{
this.displayName = displayName;
this.isDirection = isDirection;
this.sRGBDisplay = sRGBDisplay;
}
}
}