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// This can be custom for each project and needs to be in sync with the ShadowMgr
#define SHADOWCONTEXT_MAX_TEX2DARRAY 1
#define SHADOWCONTEXT_MAX_TEXCUBEARRAY 0
#define SHADOWCONTEXT_MAX_SAMPLER 0
#define SHADOWCONTEXT_MAX_COMPSAMPLER 1
SHADOWCONTEXT_DECLARE( SHADOWCONTEXT_MAX_TEX2DARRAY, SHADOWCONTEXT_MAX_TEXCUBEARRAY, SHADOWCONTEXT_MAX_COMPSAMPLER, SHADOWCONTEXT_MAX_SAMPLER );
TEXTURE2D_ARRAY(_ShadowmapExp_PCF);
SAMPLER2D_SHADOW(sampler_ShadowmapExp_PCF);
StructuredBuffer<ShadowData> _ShadowDatasExp;
StructuredBuffer<int4> _ShadowPayloads;
ShadowContext InitShadowContext()
{
ShadowContext sc;
sc.shadowDatas = _ShadowDatasExp;
sc.payloads = _ShadowPayloads;
sc.tex2DArray[0] = _ShadowmapExp_PCF;
sc.compSamplers[0] = sampler_ShadowmapExp_PCF;
return sc;
}