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Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
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FPTL Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDTest Merge branch 'metal' into classicDeferredMobile 8 年前
MobileDeferredTest implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
fptl/Materials Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Big.meta meta file for the external test scenes 8 年前
FPTL.meta separate test scene for fptl 8 年前
HDTest.meta More work 8 年前
MobileDeferredTest.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前