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23 行
926 B

using System.IO;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class DecalMenuItems
{
[MenuItem("GameObject/Rendering/DecalProjector", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateDecal(MenuCommand menuCommand)
{
// Create a custom game object
GameObject go = new GameObject("DecalProjector");
go.AddComponent<DecalProjectorComponent>();
// Ensure it gets re-parented if this was a context click (otherwise does nothing)
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
// Register the creation in the undo system
Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
Selection.activeObject = go;
}
}
}