您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
357 行
9.7 KiB
357 行
9.7 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing
|
|
{
|
|
public sealed class IndexSet : ICollection<int>
|
|
{
|
|
List<uint> m_Masks = new List<uint>();
|
|
|
|
public IndexSet() {}
|
|
|
|
public IndexSet(IEnumerable<int> indices)
|
|
{
|
|
foreach (var index in indices)
|
|
Add(index);
|
|
}
|
|
|
|
public IEnumerator<int> GetEnumerator()
|
|
{
|
|
for (var i = 0; i < m_Masks.Count; i++)
|
|
{
|
|
var mask = m_Masks[i];
|
|
if (mask == 0)
|
|
continue;
|
|
for (var j = 0; j < 32; j++)
|
|
{
|
|
if ((mask & (1 << j)) > 0)
|
|
yield return i * 32 + j;
|
|
}
|
|
}
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
public void UnionWith(IEnumerable<int> other)
|
|
{
|
|
var otherSet = other as IndexSet;
|
|
if (otherSet != null)
|
|
{
|
|
UnionWith(otherSet);
|
|
}
|
|
else
|
|
{
|
|
foreach (var index in other)
|
|
Add(index);
|
|
}
|
|
}
|
|
|
|
public void UnionWith(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
m_Masks[i] |= other.m_Masks[i];
|
|
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
|
|
m_Masks.Add(other.m_Masks[i]);
|
|
}
|
|
|
|
public void IntersectWith(IEnumerable<int> other)
|
|
{
|
|
IntersectWith(other as IndexSet ?? new IndexSet(other));
|
|
}
|
|
|
|
public void IntersectWith(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
m_Masks[i] &= other.m_Masks[i];
|
|
}
|
|
|
|
public void ExceptWith(IEnumerable<int> other)
|
|
{
|
|
var otherSet = other as IndexSet;
|
|
if (otherSet != null)
|
|
{
|
|
ExceptWith(otherSet);
|
|
}
|
|
else
|
|
{
|
|
foreach (var index in other)
|
|
Remove(index);
|
|
}
|
|
}
|
|
|
|
public void ExceptWith(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
m_Masks[i] &= ~other.m_Masks[i];
|
|
}
|
|
|
|
public void SymmetricExceptWith(IEnumerable<int> other)
|
|
{
|
|
SymmetricExceptWith(other as IndexSet ?? new IndexSet(other));
|
|
}
|
|
|
|
public void SymmetricExceptWith(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
m_Masks[i] ^= other.m_Masks[i];
|
|
}
|
|
|
|
public bool IsSubsetOf(IEnumerable<int> other)
|
|
{
|
|
return IsSubsetOf(other as IndexSet ?? new IndexSet(other));
|
|
}
|
|
|
|
public bool IsSubsetOf(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
{
|
|
var mask = m_Masks[i];
|
|
var otherMask = other.m_Masks[i];
|
|
if ((mask & otherMask) != mask)
|
|
return false;
|
|
}
|
|
|
|
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
|
|
{
|
|
if (m_Masks[i] > 0)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool IsSupersetOf(IEnumerable<int> other)
|
|
{
|
|
return IsSupersetOf(other as IndexSet ?? new IndexSet(other));
|
|
}
|
|
|
|
public bool IsSupersetOf(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
{
|
|
var otherMask = other.m_Masks[i];
|
|
var mask = m_Masks[i];
|
|
if ((otherMask & mask) != otherMask)
|
|
return false;
|
|
}
|
|
|
|
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
|
|
{
|
|
if (other.m_Masks[i] > 0)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool IsProperSupersetOf(IEnumerable<int> other)
|
|
{
|
|
return IsProperSupersetOf(other as IndexSet ?? new IndexSet(other));
|
|
}
|
|
|
|
public bool IsProperSupersetOf(IndexSet other)
|
|
{
|
|
var isProper = false;
|
|
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
{
|
|
var mask = m_Masks[i];
|
|
var otherMask = other.m_Masks[i];
|
|
if ((otherMask & mask) != otherMask)
|
|
return false;
|
|
if ((~otherMask & mask) > 0)
|
|
isProper = true;
|
|
}
|
|
|
|
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
|
|
{
|
|
if (other.m_Masks[i] > 0)
|
|
return false;
|
|
}
|
|
|
|
if (!isProper)
|
|
{
|
|
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
|
|
{
|
|
if (m_Masks[i] > 0)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return isProper;
|
|
}
|
|
|
|
public bool IsProperSubsetOf(IEnumerable<int> other)
|
|
{
|
|
return IsProperSubsetOf(other as IndexSet ?? new IndexSet(other));
|
|
}
|
|
|
|
public bool IsProperSubsetOf(IndexSet other)
|
|
{
|
|
var isProper = false;
|
|
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
{
|
|
var mask = m_Masks[i];
|
|
var otherMask = other.m_Masks[i];
|
|
if ((mask & otherMask) != mask)
|
|
return false;
|
|
if ((~mask & otherMask) > 0)
|
|
isProper = true;
|
|
}
|
|
|
|
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
|
|
{
|
|
if (m_Masks[i] > 0)
|
|
return false;
|
|
}
|
|
|
|
if (!isProper)
|
|
{
|
|
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
|
|
{
|
|
if (other.m_Masks[i] > 0)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return isProper;
|
|
}
|
|
|
|
public bool Overlaps(IEnumerable<int> other)
|
|
{
|
|
var otherSet = other as IndexSet;
|
|
if (otherSet != null)
|
|
return Overlaps(otherSet);
|
|
|
|
foreach (var index in other)
|
|
{
|
|
if (Contains(index))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool Overlaps(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
{
|
|
if ((m_Masks[i] & other.m_Masks[i]) > 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool SetEquals(IEnumerable<int> other)
|
|
{
|
|
var otherSet = other as IndexSet;
|
|
if (otherSet != null)
|
|
return SetEquals(otherSet);
|
|
|
|
foreach (var index in other)
|
|
{
|
|
if (!Contains(index))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool SetEquals(IndexSet other)
|
|
{
|
|
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
|
|
{
|
|
if (m_Masks[i] != other.m_Masks[i])
|
|
return false;
|
|
}
|
|
|
|
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
|
|
{
|
|
if (m_Masks[i] > 0)
|
|
return false;
|
|
}
|
|
|
|
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
|
|
{
|
|
if (other.m_Masks[i] > 0)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool Add(int index)
|
|
{
|
|
var maskIndex = index >> 5;
|
|
var bitIndex = index & 31;
|
|
|
|
for (var i = m_Masks.Count; i <= maskIndex; i++)
|
|
m_Masks.Add(0);
|
|
|
|
var mask = (uint)1 << bitIndex;
|
|
var isNew = (m_Masks[maskIndex] & mask) == 0;
|
|
m_Masks[maskIndex] |= mask;
|
|
return isNew;
|
|
}
|
|
|
|
void ICollection<int>.Add(int index)
|
|
{
|
|
Add(index);
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
for (var i = 0; i < m_Masks.Count; i++)
|
|
m_Masks[i] = 0;
|
|
}
|
|
|
|
public bool Contains(int index)
|
|
{
|
|
var maskIndex = index >> 5;
|
|
var bitIndex = index & 31;
|
|
return maskIndex < m_Masks.Count && (m_Masks[maskIndex] & ((uint)1 << bitIndex)) > 0;
|
|
}
|
|
|
|
public void CopyTo(int[] array, int arrayIndex)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public bool Remove(int index)
|
|
{
|
|
var maskIndex = index >> 5;
|
|
var bitIndex = index & 31;
|
|
if (maskIndex >= m_Masks.Count)
|
|
return false;
|
|
var mask = (uint)1 << bitIndex;
|
|
var exists = (m_Masks[maskIndex] & mask) > 0;
|
|
m_Masks[maskIndex] &= ~mask;
|
|
return exists;
|
|
}
|
|
|
|
public int Count
|
|
{
|
|
get
|
|
{
|
|
var count = 0;
|
|
foreach (var mask in m_Masks)
|
|
{
|
|
for (var j = 0; j < 32; j++)
|
|
{
|
|
if ((mask & (1 << j)) > 0)
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
}
|
|
|
|
public bool IsReadOnly
|
|
{
|
|
get { return false; }
|
|
}
|
|
}
|
|
}
|