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16 行
761 B
16 行
761 B
using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[Serializable]
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public class ContactShadows : VolumeComponent
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{
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// Contact shadows
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public BoolParameter enable = new BoolParameter(false);
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public ClampedFloatParameter length = new ClampedFloatParameter(0.15f, 0.0f, 1.0f);
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public ClampedFloatParameter distanceScaleFactor = new ClampedFloatParameter(0.5f, 0.0f, 1.0f);
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public MinFloatParameter maxDistance = new MinFloatParameter(50.0f, 0.0f);
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public MinFloatParameter fadeDistance = new MinFloatParameter(5.0f, 0.0f);
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public NoInterpClampedIntParameter sampleCount = new NoInterpClampedIntParameter(8, 4, 64);
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}
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}
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