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75 行
2.2 KiB
75 行
2.2 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEditor.ShaderGraph.Drawing;
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public class ResizeBorderFrame : VisualElement
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{
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List<ResizeSideHandle> m_ResizeSideHandles;
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bool m_StayWithinParentBounds;
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public bool stayWithinParentBounds
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{
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get { return m_StayWithinParentBounds; }
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set
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{
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m_StayWithinParentBounds = value;
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foreach (ResizeSideHandle resizeHandle in m_ResizeSideHandles)
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{
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resizeHandle.stayWithinParentBounds = value;
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}
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}
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}
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bool m_MaintainApsectRatio;
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public bool maintainAspectRatio
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{
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get { return m_MaintainApsectRatio; }
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set
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{
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m_MaintainApsectRatio = value;
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foreach (ResizeSideHandle resizeHandle in m_ResizeSideHandles)
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{
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resizeHandle.maintainAspectRatio = value;
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}
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}
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}
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public Action OnResizeFinished;
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public ResizeBorderFrame(VisualElement target)
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{
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pickingMode = PickingMode.Ignore;
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AddToClassList("reszieBorderFrame");
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m_ResizeSideHandles = new List<ResizeSideHandle>();
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.TopLeft));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.Top));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.TopRight));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.Right));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.BottomRight));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.Bottom));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.BottomLeft));
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m_ResizeSideHandles.Add(new ResizeSideHandle(target, ResizeHandleAnchor.Left));
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foreach (ResizeSideHandle resizeHandle in m_ResizeSideHandles)
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{
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resizeHandle.OnResizeFinished += HandleResizefinished;
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Add(resizeHandle);
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}
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}
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void HandleResizefinished()
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{
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if (OnResizeFinished != null)
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{
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OnResizeFinished();
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}
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}
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}
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