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// Autogenerated file. Do not edit by hand
#pragma only_renderers d3d11 ps4 xboxone vulkan metal switch
#include "../ShaderLibrary/Common.hlsl"
CBUFFER_START (UnityCBuffer)
uint2 _RectOffset;
CBUFFER_END
RWTexture2D<float1> _Result1;
Texture2D<float4> _Source4;
#pragma kernel KSampleCopy4_1_x_8 KERNEL_NAME=KSampleCopy4_1_x_8 KERNEL_SIZE=8
#pragma kernel KSampleCopy4_1_x_1 KERNEL_NAME=KSampleCopy4_1_x_1 KERNEL_SIZE=1
[numthreads(KERNEL_SIZE, KERNEL_SIZE, 1)]
void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID)
{
_Result1[_RectOffset + dispatchThreadId] = LOAD_TEXTURE2D(_Source4, _RectOffset + dispatchThreadId).x;
}