您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
262 行
12 KiB
262 行
12 KiB
using UnityEngine.Rendering;
|
|
using System;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
internal class SkyRenderingContext
|
|
{
|
|
IBLFilterGGX m_IBLFilterGGX;
|
|
RenderTexture m_SkyboxCubemapRT;
|
|
RenderTexture m_SkyboxGGXCubemapRT;
|
|
RenderTexture m_SkyboxMarginalRowCdfRT;
|
|
RenderTexture m_SkyboxConditionalCdfRT;
|
|
Vector4 m_CubemapScreenSize;
|
|
Matrix4x4[] m_facePixelCoordToViewDirMatrices = new Matrix4x4[6];
|
|
Matrix4x4[] m_faceCameraInvViewProjectionMatrix = new Matrix4x4[6];
|
|
bool m_SupportsConvolution = false;
|
|
bool m_SupportsMIS = false;
|
|
BuiltinSkyParameters m_BuiltinParameters = new BuiltinSkyParameters();
|
|
bool m_NeedUpdate = true;
|
|
|
|
public RenderTexture cubemapRT { get { return m_SkyboxCubemapRT; } }
|
|
public Texture reflectionTexture { get { return m_SkyboxGGXCubemapRT; } }
|
|
|
|
|
|
public SkyRenderingContext(IBLFilterGGX filterGGX, int resolution, bool supportsConvolution)
|
|
{
|
|
m_IBLFilterGGX = filterGGX;
|
|
m_SupportsConvolution = supportsConvolution;
|
|
|
|
RebuildTextures(resolution);
|
|
}
|
|
|
|
public void RebuildTextures(int resolution)
|
|
{
|
|
bool updateNeeded = m_SkyboxCubemapRT == null || (m_SkyboxCubemapRT.width != resolution);
|
|
|
|
// Cleanup first if needed
|
|
if (updateNeeded)
|
|
{
|
|
CoreUtils.Destroy(m_SkyboxCubemapRT);
|
|
CoreUtils.Destroy(m_SkyboxGGXCubemapRT);
|
|
|
|
m_SkyboxCubemapRT = null;
|
|
m_SkyboxGGXCubemapRT = null;
|
|
}
|
|
|
|
if (!m_SupportsMIS && (m_SkyboxConditionalCdfRT != null))
|
|
{
|
|
CoreUtils.Destroy(m_SkyboxConditionalCdfRT);
|
|
CoreUtils.Destroy(m_SkyboxMarginalRowCdfRT);
|
|
|
|
m_SkyboxConditionalCdfRT = null;
|
|
m_SkyboxMarginalRowCdfRT = null;
|
|
}
|
|
|
|
// Reallocate everything
|
|
if (m_SkyboxCubemapRT == null)
|
|
{
|
|
m_SkyboxCubemapRT = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear)
|
|
{
|
|
hideFlags = HideFlags.DontSave,
|
|
dimension = TextureDimension.Cube,
|
|
useMipMap = true,
|
|
autoGenerateMips = false, // We will generate regular mipmap for filtered importance sampling manually
|
|
filterMode = FilterMode.Trilinear
|
|
};
|
|
m_SkyboxCubemapRT.Create();
|
|
}
|
|
|
|
if (m_SkyboxGGXCubemapRT == null && m_SupportsConvolution)
|
|
{
|
|
m_SkyboxGGXCubemapRT = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear)
|
|
{
|
|
hideFlags = HideFlags.DontSave,
|
|
dimension = TextureDimension.Cube,
|
|
useMipMap = true,
|
|
autoGenerateMips = false,
|
|
filterMode = FilterMode.Trilinear
|
|
};
|
|
m_SkyboxGGXCubemapRT.Create();
|
|
}
|
|
|
|
if (m_SupportsMIS && (m_SkyboxConditionalCdfRT == null))
|
|
{
|
|
// Temporary, it should be dependent on the sky resolution
|
|
int width = (int)LightSamplingParameters.TextureWidth;
|
|
int height = (int)LightSamplingParameters.TextureHeight;
|
|
|
|
// + 1 because we store the value of the integral of the cubemap at the end of the texture.
|
|
m_SkyboxMarginalRowCdfRT = new RenderTexture(height + 1, 1, 0, RenderTextureFormat.RFloat, RenderTextureReadWrite.Linear)
|
|
{
|
|
hideFlags = HideFlags.DontSave,
|
|
useMipMap = false,
|
|
autoGenerateMips = false,
|
|
enableRandomWrite = true,
|
|
filterMode = FilterMode.Point
|
|
};
|
|
m_SkyboxMarginalRowCdfRT.Create();
|
|
|
|
// TODO: switch the format to R16 (once it's available) to save some bandwidth.
|
|
m_SkyboxConditionalCdfRT = new RenderTexture(width, height, 0, RenderTextureFormat.RFloat, RenderTextureReadWrite.Linear)
|
|
{
|
|
hideFlags = HideFlags.DontSave,
|
|
useMipMap = false,
|
|
autoGenerateMips = false,
|
|
enableRandomWrite = true,
|
|
filterMode = FilterMode.Point
|
|
};
|
|
m_SkyboxConditionalCdfRT.Create();
|
|
}
|
|
|
|
m_CubemapScreenSize = new Vector4((float)resolution, (float)resolution, 1.0f / (float)resolution, 1.0f / (float)resolution);
|
|
|
|
if (updateNeeded)
|
|
{
|
|
m_NeedUpdate = true; // Special case. Even if update mode is set to OnDemand, we need to regenerate the environment after destroying the texture.
|
|
RebuildSkyMatrices(resolution);
|
|
}
|
|
}
|
|
|
|
|
|
public void RebuildSkyMatrices(int resolution)
|
|
{
|
|
var cubeProj = Matrix4x4.Perspective(90.0f, 1.0f, 0.01f, 1.0f);
|
|
|
|
for (int i = 0; i < 6; ++i)
|
|
{
|
|
var lookAt = Matrix4x4.LookAt(Vector3.zero, CoreUtils.lookAtList[i], CoreUtils.upVectorList[i]);
|
|
var worldToView = lookAt * Matrix4x4.Scale(new Vector3(1.0f, 1.0f, -1.0f)); // Need to scale -1.0 on Z to match what is being done in the camera.wolrdToCameraMatrix API. ...
|
|
|
|
m_facePixelCoordToViewDirMatrices[i] = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(0.5f * Mathf.PI, m_CubemapScreenSize, worldToView, true);
|
|
m_faceCameraInvViewProjectionMatrix[i] = HDUtils.GetViewProjectionMatrix(lookAt, cubeProj).inverse;
|
|
}
|
|
}
|
|
public void Cleanup()
|
|
{
|
|
CoreUtils.Destroy(m_SkyboxCubemapRT);
|
|
CoreUtils.Destroy(m_SkyboxGGXCubemapRT);
|
|
CoreUtils.Destroy(m_SkyboxMarginalRowCdfRT);
|
|
CoreUtils.Destroy(m_SkyboxConditionalCdfRT);
|
|
}
|
|
|
|
void RenderSkyToCubemap(SkyUpdateContext skyContext)
|
|
{
|
|
for (int i = 0; i < 6; ++i)
|
|
{
|
|
m_BuiltinParameters.pixelCoordToViewDirMatrix = m_facePixelCoordToViewDirMatrices[i];
|
|
m_BuiltinParameters.invViewProjMatrix = m_faceCameraInvViewProjectionMatrix[i];
|
|
m_BuiltinParameters.colorBuffer = m_SkyboxCubemapRT;
|
|
m_BuiltinParameters.depthBuffer = BuiltinSkyParameters.nullRT;
|
|
|
|
CoreUtils.SetRenderTarget(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, ClearFlag.None, 0, (CubemapFace)i);
|
|
skyContext.renderer.RenderSky(m_BuiltinParameters, true);
|
|
}
|
|
|
|
// Generate mipmap for our cubemap
|
|
Debug.Assert(m_SkyboxCubemapRT.autoGenerateMips == false);
|
|
m_BuiltinParameters.commandBuffer.GenerateMips(m_SkyboxCubemapRT);
|
|
}
|
|
|
|
void RenderCubemapGGXConvolution(SkyUpdateContext skyContext)
|
|
{
|
|
using (new ProfilingSample(m_BuiltinParameters.commandBuffer, "Update Env: GGX Convolution"))
|
|
{
|
|
if (skyContext.skySettings.useMIS && m_SupportsMIS)
|
|
m_IBLFilterGGX.FilterCubemapMIS(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, m_SkyboxGGXCubemapRT, m_SkyboxConditionalCdfRT, m_SkyboxMarginalRowCdfRT);
|
|
else
|
|
m_IBLFilterGGX.FilterCubemap(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, m_SkyboxGGXCubemapRT);
|
|
}
|
|
}
|
|
|
|
public bool UpdateEnvironment(SkyUpdateContext skyContext, HDCamera camera, Light sunLight, bool updateRequired, CommandBuffer cmd)
|
|
{
|
|
bool result = false;
|
|
if (skyContext.IsValid())
|
|
{
|
|
skyContext.currentUpdateTime += Time.deltaTime;
|
|
|
|
m_BuiltinParameters.commandBuffer = cmd;
|
|
m_BuiltinParameters.sunLight = sunLight;
|
|
m_BuiltinParameters.screenSize = m_CubemapScreenSize;
|
|
m_BuiltinParameters.cameraPosWS = camera.camera.transform.position;
|
|
|
|
int sunHash = 0;
|
|
if (sunLight != null)
|
|
sunHash = (sunLight.GetHashCode() * 23 + sunLight.transform.position.GetHashCode()) * 23 + sunLight.transform.rotation.GetHashCode();
|
|
int skyHash = sunHash * 23 + skyContext.skySettings.GetHashCode();
|
|
|
|
bool forceUpdate = (updateRequired || skyContext.updatedFramesRequired > 0 || m_NeedUpdate);
|
|
if (forceUpdate ||
|
|
(skyContext.skySettings.updateMode == EnvironementUpdateMode.OnChanged && skyHash != skyContext.skyParametersHash) ||
|
|
(skyContext.skySettings.updateMode == EnvironementUpdateMode.Realtime && skyContext.currentUpdateTime > skyContext.skySettings.updatePeriod))
|
|
{
|
|
using (new ProfilingSample(cmd, "Sky Environment Pass"))
|
|
{
|
|
using (new ProfilingSample(cmd, "Update Env: Generate Lighting Cubemap"))
|
|
{
|
|
RenderSkyToCubemap(skyContext);
|
|
}
|
|
|
|
if (m_SupportsConvolution)
|
|
{
|
|
using (new ProfilingSample(cmd, "Update Env: Convolve Lighting Cubemap"))
|
|
{
|
|
RenderCubemapGGXConvolution(skyContext);
|
|
}
|
|
}
|
|
|
|
result = true;
|
|
skyContext.skyParametersHash = skyHash;
|
|
skyContext.currentUpdateTime = 0.0f;
|
|
skyContext.updatedFramesRequired--;
|
|
m_NeedUpdate = false;
|
|
|
|
#if UNITY_EDITOR
|
|
// In the editor when we change the sky we want to make the GI dirty so when baking again the new sky is taken into account.
|
|
// Changing the hash of the rendertarget allow to say that GI is dirty
|
|
m_SkyboxCubemapRT.imageContentsHash = new Hash128((uint)skyContext.skySettings.GetHashCode(), 0, 0, 0);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (skyContext.skyParametersHash != 0)
|
|
{
|
|
CoreUtils.ClearCubemap(cmd, m_SkyboxCubemapRT, Color.black, true);
|
|
if (m_SupportsConvolution)
|
|
{
|
|
CoreUtils.ClearCubemap(cmd, m_SkyboxGGXCubemapRT, Color.black, true);
|
|
}
|
|
|
|
skyContext.skyParametersHash = 0;
|
|
result = true;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public void RenderSky(SkyUpdateContext skyContext, HDCamera camera, Light sunLight, RenderTargetIdentifier colorBuffer, RenderTargetIdentifier depthBuffer, CommandBuffer cmd)
|
|
{
|
|
if (skyContext.IsValid())
|
|
{
|
|
using (new ProfilingSample(cmd, "Sky Pass"))
|
|
{
|
|
m_BuiltinParameters.commandBuffer = cmd;
|
|
m_BuiltinParameters.sunLight = sunLight;
|
|
m_BuiltinParameters.pixelCoordToViewDirMatrix = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(camera.camera.fieldOfView * Mathf.Deg2Rad, camera.screenSize, camera.viewMatrix, false);
|
|
m_BuiltinParameters.invViewProjMatrix = camera.viewProjMatrix.inverse;
|
|
m_BuiltinParameters.screenSize = camera.screenSize;
|
|
m_BuiltinParameters.cameraPosWS = camera.camera.transform.position;
|
|
m_BuiltinParameters.colorBuffer = colorBuffer;
|
|
m_BuiltinParameters.depthBuffer = depthBuffer;
|
|
|
|
skyContext.renderer.SetRenderTargets(m_BuiltinParameters);
|
|
skyContext.renderer.RenderSky(m_BuiltinParameters, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|