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19 行
500 B
19 行
500 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Experimental.Rendering
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{
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[CreateAssetMenu(fileName = "AdditionalTestSceneInfos", menuName = "Render Pipeline/Tests/AdditionalTestSceneInfos", order = 20)]
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public class AdditionalTestSceneInfos : ScriptableObject
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{
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public AdditionalTestSceneInfo[] additionalInfos;
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[System.Serializable]
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public struct AdditionalTestSceneInfo
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{
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public string name;
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public string comment;
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}
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}
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}
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