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17 行
577 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
public class DebugViewController : MonoBehaviour
{
[SerializeField] FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None;
[ContextMenu("Set Debug View")]
public void SetDebugView()
{
HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
hdPipeline.debugDisplaySettings.fullScreenDebugMode = fullScreenDebugMode;
}
}