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38 行
1.5 KiB
38 行
1.5 KiB
using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering
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{
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class SerializedHDRenderPipelineAsset
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{
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public SerializedObject serializedObject;
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public SerializedProperty renderPipelineResources;
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public SerializedProperty diffusionProfileSettings;
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public SerializedProperty allowShaderVariantStripping;
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public SerializedRenderPipelineSettings renderPipelineSettings;
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public SerializedFrameSettings defaultFrameSettings;
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public SerializedHDRenderPipelineAsset(SerializedObject serializedObject)
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{
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this.serializedObject = serializedObject;
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renderPipelineResources = serializedObject.FindProperty("m_RenderPipelineResources");
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diffusionProfileSettings = serializedObject.Find((HDRenderPipelineAsset s) => s.diffusionProfileSettings);
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allowShaderVariantStripping = serializedObject.Find((HDRenderPipelineAsset s) => s.allowShaderVariantStripping);
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renderPipelineSettings = new SerializedRenderPipelineSettings(serializedObject.Find((HDRenderPipelineAsset a) => a.renderPipelineSettings));
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defaultFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_FrameSettings"));
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}
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public void Update()
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{
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serializedObject.Update();
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}
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public void Apply()
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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