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26 行
636 B

using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
public class MyWindow : EditorWindow
{
string scene;
// Add menu named "My Window" to the Window menu
[MenuItem("Window/My Window")]
static void Init()
{
// Get existing open window or if none, make a new one:
MyWindow window = (MyWindow)EditorWindow.GetWindow(typeof(MyWindow));
window.Show();
}
void OnGUI()
{
scene = EditorGUILayout.TextField("Scene:", scene);
if (GUILayout.Button("Load"))
EditorSceneManager.OpenScene(scene);
}
}