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using UnityEngine;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
namespace Attributes
{
// 0 is reserved!
[GenerateHLSL]
public enum DebugViewVarying
{
Texcoord0 = 1,
Texcoord1,
Texcoord2,
Texcoord3,
VertexTangentWS,
VertexBitangentWS,
VertexNormalWS,
VertexColor,
VertexColorAlpha,
};
// Number must be contiguous
[GenerateHLSL]
public enum DebugViewGbuffer
{
Depth = DebugViewVarying.VertexColor + 1,
BakeDiffuseLighting,
}
}
} // namespace UnityEngine.Experimental.ScriptableRenderLoop