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56 行
3.1 KiB
56 行
3.1 KiB
using UnityEngine;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public sealed partial class HDRenderPipelineInspector
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{
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// TODO: missing tooltips
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sealed class Styles
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{
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public readonly GUIContent defaults = new GUIContent("Defaults");
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public readonly GUIContent defaultDiffuseMaterial = new GUIContent("Default Diffuse Material", "Material to use when creating objects");
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public readonly GUIContent defaultShader = new GUIContent("Default Shader", "Shader to use when creating materials");
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public readonly GUIContent settingsLabel = new GUIContent("Settings");
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// Rendering Settings
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public readonly GUIContent renderingSettingsLabel = new GUIContent("Rendering Settings");
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public readonly GUIContent useForwardRenderingOnly = new GUIContent("Use Forward Rendering Only");
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public readonly GUIContent useDepthPrepassWithDeferredRendering = new GUIContent("Use Depth Prepass with Deferred rendering");
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public readonly GUIContent renderAlphaTestOnlyInDeferredPrepass = new GUIContent("Alpha Test Only");
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// Texture Settings
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public readonly GUIContent textureSettings = new GUIContent("Texture Settings");
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public readonly GUIContent spotCookieSize = new GUIContent("Spot Cookie Size");
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public readonly GUIContent pointCookieSize = new GUIContent("Point Cookie Size");
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public readonly GUIContent reflectionCubemapSize = new GUIContent("Reflection Cubemap Size");
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public readonly GUIContent sssSettings = new GUIContent("Subsurface Scattering Settings");
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// Shadow Settings
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public readonly GUIContent shadowSettings = new GUIContent("Shadow Settings");
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public readonly GUIContent shadowsAtlasWidth = new GUIContent("Atlas Width");
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public readonly GUIContent shadowsAtlasHeight = new GUIContent("Atlas Height");
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// Tile pass Settings
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public readonly GUIContent tileLightLoopSettings = new GUIContent("Tile Light Loop Settings");
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public readonly GUIContent enableTileAndCluster = new GUIContent("Tile/Clustered");
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public readonly GUIContent enableComputeLightEvaluation = new GUIContent("Compute Light Evaluation");
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public readonly GUIContent enableComputeLightVariants = new GUIContent("Compute Light Variants");
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public readonly GUIContent enableComputeMaterialVariants = new GUIContent("Compute Material Variants");
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public readonly GUIContent enableClustered = new GUIContent("Clustered");
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public readonly GUIContent enableFptlForOpaqueWhenClustered = new GUIContent("Fptl For Opaque When Clustered");
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public readonly GUIContent enableBigTilePrepass = new GUIContent("Big tile prepass");
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}
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static Styles s_Styles;
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// Can't use a static initializer in case we need to create GUIStyle in the Styles class as
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// these can only be created with an active GUI rendering context
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void CheckStyles()
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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}
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}
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}
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