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using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
public class ColorRGBSlotControlView : VisualElement
{
ColorRGBMaterialSlot m_Slot;
public ColorRGBSlotControlView(ColorRGBMaterialSlot slot)
{
AddStyleSheetPath("Styles/Controls/ColorRGBSlotControlView");
m_Slot = slot;
var colorField = new ColorField
{
value = new Color(slot.value.x, slot.value.y, slot.value.z, 0),
showEyeDropper = false, showAlpha = false
};
colorField.OnValueChanged(OnValueChanged);
Add(colorField);
}
void OnValueChanged(ChangeEvent<Color> evt)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Color Change");
m_Slot.value = new Vector3(evt.newValue.r, evt.newValue.g, evt.newValue.b);
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}