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52 行
1.8 KiB

using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.Experimental.UIElements.StyleSheets;
namespace UnityEditor.ShaderGraph.Drawing
{
public class GradientEdge : Edge
{
const string k_InputColorProperty = "edge-input-color";
const string k_OutputColorProperty = "edge-output-color";
StyleValue<Color> m_InputColor;
StyleValue<Color> m_OutputColor;
public Color inputColor
{
get { return m_InputColor.GetSpecifiedValueOrDefault(defaultColor); }
}
public Color outputColor
{
get { return m_OutputColor.GetSpecifiedValueOrDefault(defaultColor); }
}
public void UpdateClasses(ConcreteSlotValueType outputType, ConcreteSlotValueType inputType)
{
ClearClassList();
AddToClassList("edge");
AddToClassList("from" + outputType);
AddToClassList("to" + inputType);
}
protected override void OnStyleResolved(ICustomStyle styles)
{
base.OnStyleResolved(styles);
styles.ApplyCustomProperty(k_InputColorProperty, ref m_InputColor);
styles.ApplyCustomProperty(k_OutputColorProperty, ref m_OutputColor);
}
protected override void DrawEdge()
{
if (!UpdateEdgeControl())
return;
edgeControl.edgeWidth = edgeWidth;
edgeControl.inputColor = isGhostEdge ? ghostColor : (selected ? selectedColor : inputColor);
edgeControl.outputColor = isGhostEdge ? ghostColor : (selected ? selectedColor : outputColor);
// edgeControl.startCapColor = edgeControl.outputColor;
// edgeControl.endCapColor = edgeControl.inputColor;
}
}
}