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35 行
1.0 KiB
35 行
1.0 KiB
using System.Reflection;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Art/Conversion/RGBtoLinear")]
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public class RGBtoLinearNode : CodeFunctionNode
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{
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public RGBtoLinearNode()
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{
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name = "RGBtoLinear";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_RGBToLinear", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_RGBToLinear(
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[Slot(0, Binding.None)] Vector3 rgb,
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[Slot(1, Binding.None)] out Vector3 linearColor)
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{
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linearColor = Vector3.zero;
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return
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@"
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{
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//Reference code from:http://www.chilliant.com/rgb2hsv.html
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{precision}3 linearRGBLo = rgb / 12.92;;
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{precision}3 linearRGBHi = pow(max(abs((rgb + 0.055) / 1.055), 1.192092896e-07), {precision}3(2.4, 2.4, 2.4));;
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linearColor = {precision}3(rgb <= 0.04045) ? linearRGBLo : linearRGBHi;
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}
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";
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}
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}
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}
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