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37 行
1.1 KiB
37 行
1.1 KiB
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title ("Art/Conversion/RGBtoHSV")]
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public class RGBtoHSVNode : CodeFunctionNode
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{
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public RGBtoHSVNode ()
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{
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name = "RGBtoHSV";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_RGBtoHSV", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_RGBtoHSV(
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[Slot(0, Binding.None)] Vector3 rgb,
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[Slot(1, Binding.None)] out Vector3 hsv)
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{
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hsv = Vector3.zero;
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return
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@"
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{
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//Reference code from:http://www.chilliant.com/rgb2hsv.html
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{precision}4 K = {precision}4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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{precision}4 P = lerp({precision}4(rgb.bg, K.wz), {precision}4(rgb.gb, K.xy), step(rgb.b, rgb.g));
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{precision}4 Q = lerp({precision}4(P.xyw, rgb.r), {precision}4(rgb.r, P.yzx), step(P.x, rgb.r));
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{precision} D = Q.x - min(Q.w, Q.y);
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{precision} E = 1e-10;
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hsv = {precision}3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), Q.x);
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}
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";
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}
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}
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}
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