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33 行
845 B
33 行
845 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Art/Adjustments/Hue")]
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public class HueNode : CodeFunctionNode
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{
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public HueNode()
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{
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name = "Hue";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Hue", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Hue(
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[Slot(0, Binding.None)] Vector1 argument,
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[Slot(1, Binding.None)] out Vector3 result)
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{
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result = Vector3.zero;
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return
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@"
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{
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{precision}4 K = {precision}4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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{precision}3 P = abs(frac(argument.xxx + K.xyz) * 6.0 - K.www);
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result = 1 * lerp(K.xxx, saturate(P - K.xxx), 1);
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}
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";
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}
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}
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}
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