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35 行
876 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title ("Art/Adjustments/Contrast")]
public class ContrastNode : CodeFunctionNode
{
public ContrastNode()
{
name = "Contrast";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Contrast", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Contrast(
[Slot(0, Binding.None)] Vector3 input,
[Slot(1, Binding.None)] Vector1 contrast,
[Slot(2, Binding.None)] Vector1 midPoint,
[Slot(3, Binding.None)] out Vector3 result)
{
result = Vector2.zero;
return
@"
{
// Contrast (reacts better when applied in log)
// Optimal range: [0.0, 2.0]]
// From PostProcessing
result = (input - midPoint) * contrast + midPoint;
}";
}
}
}