您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
22 行
995 B
22 行
995 B
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
public abstract class SkyRenderer
|
|
{
|
|
public abstract void Build();
|
|
public abstract void Cleanup();
|
|
public abstract void SetRenderTargets(BuiltinSkyParameters builtinParams);
|
|
// renderForCubemap: When rendering into a cube map, no depth buffer is available so user has to make sure not to use depth testing or the depth texture.
|
|
public abstract void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk);
|
|
public abstract bool IsValid();
|
|
|
|
protected float GetExposure(SkySettings skySettings, DebugDisplaySettings debugSettings)
|
|
{
|
|
float debugExposure = 0.0f;
|
|
if (debugSettings != null && debugSettings.DebugNeedsExposure())
|
|
{
|
|
debugExposure = debugSettings.lightingDebugSettings.debugExposure;
|
|
}
|
|
return skySettings.exposure + debugExposure;
|
|
}
|
|
}
|
|
}
|