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63 行
2.7 KiB
63 行
2.7 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class GradientSkyRenderer : SkyRenderer
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{
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Material m_GradientSkyMaterial; // Renders a cubemap into a render texture (can be cube or 2D)
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MaterialPropertyBlock m_PropertyBlock;
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GradientSky m_GradientSkyParams;
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readonly int _GradientBottom = Shader.PropertyToID("_GradientBottom");
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readonly int _GradientMiddle = Shader.PropertyToID("_GradientMiddle");
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readonly int _GradientTop = Shader.PropertyToID("_GradientTop");
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readonly int _GradientDiffusion = Shader.PropertyToID("_GradientDiffusion");
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public GradientSkyRenderer(GradientSky GradientSkyParams)
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{
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m_GradientSkyParams = GradientSkyParams;
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m_PropertyBlock = new MaterialPropertyBlock();
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}
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public override void Build()
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{
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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m_GradientSkyMaterial = CoreUtils.CreateEngineMaterial(hdrp.renderPipelineResources.gradientSky);
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}
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public override void Cleanup()
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{
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CoreUtils.Destroy(m_GradientSkyMaterial);
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}
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public override void SetRenderTargets(BuiltinSkyParameters builtinParams)
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{
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if (builtinParams.depthBuffer == BuiltinSkyParameters.nullRT)
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{
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HDUtils.SetRenderTarget(builtinParams.commandBuffer, builtinParams.hdCamera, builtinParams.colorBuffer);
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}
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else
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{
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HDUtils.SetRenderTarget(builtinParams.commandBuffer, builtinParams.hdCamera, builtinParams.colorBuffer, builtinParams.depthBuffer);
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}
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}
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public override void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk)
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{
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m_GradientSkyMaterial.SetColor(_GradientBottom, m_GradientSkyParams.bottom);
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m_GradientSkyMaterial.SetColor(_GradientMiddle, m_GradientSkyParams.middle);
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m_GradientSkyMaterial.SetColor(_GradientTop, m_GradientSkyParams.top);
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m_GradientSkyMaterial.SetFloat(_GradientDiffusion, m_GradientSkyParams.gradientDiffusion);
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// This matrix needs to be updated at the draw call frequency.
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m_PropertyBlock.SetMatrix(HDShaderIDs._PixelCoordToViewDirWS, builtinParams.pixelCoordToViewDirMatrix);
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CoreUtils.DrawFullScreen(builtinParams.commandBuffer, m_GradientSkyMaterial, m_PropertyBlock, renderForCubemap ? 0 : 1);
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}
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public override bool IsValid()
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{
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return m_GradientSkyParams != null && m_GradientSkyMaterial != null;
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}
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}
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}
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