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32 行
1.1 KiB
32 行
1.1 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[SkyUniqueID((int)SkyType.Gradient)]
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public class GradientSky : SkySettings
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{
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public ColorParameter top = new ColorParameter(Color.blue, true, false, true);
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public ColorParameter middle = new ColorParameter(new Color(0.3f, 0.7f, 1f), true, false, true);
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public ColorParameter bottom = new ColorParameter(Color.white, true, false, true);
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public FloatParameter gradientDiffusion = new FloatParameter(1);
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public override SkyRenderer CreateRenderer()
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{
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return new GradientSkyRenderer(this);
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}
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public override int GetHashCode()
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{
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int hash = base.GetHashCode();
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unchecked
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{
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hash = 13;
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hash = hash * 23 + bottom.GetHashCode();
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hash = hash * 23 + top.GetHashCode();
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hash = hash * 23 + middle.GetHashCode();
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hash = hash * 23 + gradientDiffusion.GetHashCode();
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}
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return hash;
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}
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}
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}
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