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28 行
644 B
28 行
644 B
using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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public class MaterialGraphTests
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{
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[OneTimeSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[Test]
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public void TestCreateMaterialGraph()
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{
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var graph = new ShaderGraph.MaterialGraph();
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Assert.IsNotNull(graph);
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Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count());
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}
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}
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}
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