您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

76 行
2.0 KiB

using System;
using System.Text;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class CubemapShaderProperty : AbstractShaderProperty<SerializableCubemap>
{
[SerializeField]
private bool m_Modifiable = true;
public CubemapShaderProperty()
{
value = new SerializableCubemap();
displayName = "Cubemap";
}
public override PropertyType propertyType
{
get { return PropertyType.Cubemap; }
}
public bool modifiable
{
get { return m_Modifiable; }
set { m_Modifiable = value; }
}
public override Vector4 defaultValue
{
get { return new Vector4(); }
}
public override string GetPropertyBlockString()
{
var result = new StringBuilder();
if (!m_Modifiable)
{
result.Append("[NonModifiableTextureData] ");
}
result.Append("[NoScaleOffset] ");
result.Append(referenceName);
result.Append("(\"");
result.Append(displayName);
result.Append("\", CUBE) = \"\" {}");
return result.ToString();
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return string.Format("TEXTURECUBE({0}){1} SAMPLER(sampler{0}){1}", referenceName, delimiter);
}
public override string GetPropertyAsArgumentString()
{
return string.Format("TEXTURECUBE_ARGS({0}, sampler{0})", referenceName);
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(PropertyType.Cubemap)
{
name = referenceName,
cubemapValue = value.cubemap
};
}
public override INode ToConcreteNode()
{
return new CubemapAssetNode { cubemap = value.cubemap };
}
}
}