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33 行
902 B

using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Gradient Ramp")]
public class GradientRampNode : CodeFunctionNode
{
public GradientRampNode()
{
name = "GradientRamp";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Gradientramp", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Gradientramp(
[Slot(0, Binding.None)] Vector2 uv,
[Slot(1, Binding.None)] Vector1 stripeCount,
[Slot(2, Binding.None)] out Vector1 result)
{
return @"
{
{precision} widthOfEachStripe = 1.0 / stripeCount;
{precision} t = fmod(floor(uv.x / widthOfEachStripe), stripeCount);
result = lerp(0.0, 1.0, t / (stripeCount - 1.0));;
}
";
}
}
}*/