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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// RenderRenderPipelineSettings represent settings that are immutable at runtime.
// There is a dedicated RenderRenderPipelineSettings for each platform
[Serializable]
public class GlobalLightLoopSettings
{
public int cookieSize = 128;
public int cookieTexArraySize = 16;
public int pointCookieSize = 128;
public int cubeCookieTexArraySize = 16;
public int planarReflectionProbeCacheSize = 2;
public int planarReflectionTextureSize = 1024;
public int reflectionProbeCacheSize = 128;
public int reflectionCubemapSize = 128;
public bool reflectionCacheCompressed = false;
public bool planarReflectionCacheCompressed = false;
public SkyResolution skyReflectionSize = SkyResolution.SkyResolution256;
public LayerMask skyLightingOverrideLayerMask = 0;
}
}